current project: antidimension
Frelon-K. OK, my real name is Franck.
I am born in 1988 and I was raised in Nîmes, located somewhere in the Southern France. Video games were always a part of my life and a part of me. My first game console was a MegaDrive, I used to play a lot of PacMan and Sonic. I got a lot of consoles, from Game Boy Color to PlayStation 4. My childhood has been done with Crash Bandicoot and Spyro the Dragon. In other terms : platformers.
I fell into the JRPG genre when I was 11, with the first generation of Pokemon. This game opened a whole universe in me. Seriously. If you check some screenshots of Antidimension, you would easily understand what I am talking about. I played a lot of jRPG during my later years, from Final Fantasy to Chrono Trigger and, more recently, games from the Neptunia franchise.
Since I was a kid, my dream was always to create video games instead of just playing them. Now that I am grown-up, I lost my time making games on my own. I’m still a hardcore gamer in my heart, I love hard games, even if these are not jRPG, like VVVVVV and Super Hexagon from Terry Cavanagh. I just hope you will enjoy my games!
I am also on GameJolt!
Hello! I am a game developer, but I am also a chiptune lover! I share these 8bit tracks I did for you and this page will be updated on a regular basis! Just enjoy!
Oh, a brand new logo! The previous one was a stupid “FK”, written with a 8bit police and badly scaled. Logos are important. They can be the reason for your success, but they can also be the reason why you don’t attract people in the first place. They have to say everything while remaining Read more about New logo![…]
Click on the picture to see the map in real size! Damn, I didn’t write anything for one month. I apologize. I needed a strategic break. Just in order to plan things and stuff carefully. Now I am motuivated again! Oh, and I love level-designing games and mapping. Even if this is not the majority Read more about Damn, it has been one month.[…]
Hello gamers! I am still working hard and I didn’t finalized the demo. I plan to polish and customize everything, I even made a custom battle transition. You know, that fricking second between you in the map and you in the battle screen. I didn’t find any plugins to do what I intended to Read more about 2018, April 21st – Wassup?[…]
Hello gamers! I work much on game theory. That’s the reason why there is neither much concrete progress these times, nor new versions. First, I would like to thank Yann for his constructive feedback about the demo. I am glad that most errors were grammar syntaxes and typos. English is not my native language after Read more about 2018, April 14th – news[…]
Hi! This website is finally a thing! Here is the first post. News feed will appear here.